Tipping the Scales of War

11/12/10 Time for a change

Well after getting a run at Savage Worlds the other night and then going back to D&D 4e we just couldn’t handle the duration of the combat. What should have wrapped up in 30 minutes or maybe an hour took over two and a half. That was even after we doubled damage and I let Ku-Lit kill off my solo at just under bloodied. We took a vote and we are going to try to continue the story line in Savage Worlds. Everything on the site should be ready to switch over. We shall see how it goes!

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Chael's Journal 2010.10.22

From the journal of Chael of Zolfura:

I know I should be sleeping. My body is aching and exhausted. But after what i just saw, what I just went through, my mind wont be still. One thing is for certain, we definitely should have asked for more before accepting this task.

It can’t have been much more than an hour since we defeated the first wave of trogglodytes currently inhabiting this fortress. Hatheron was still on watch as it was her call that awoke us. I barely had time to realize we were under siege when I was struck squarely by two javelins. Though their force knocked me out, I still recall Valdis calling out strategy while Ku sent his war-hound accompanied by projections of himself and a giant scorpion into the fray. As the world grew darker around me, all i could focus on were the birds watching us from the rafters. Ravens, canaries, and owls sat at the highest points of the room, seeming unaware of the battle beneath them.

Just as I prepared to meet the Raven Queen once again, I was suddenly alert and ready to fight, Hatheron standing over me with one of her infamous needles. As I looked on toward the battle I saw nearly a dozen trogglodytes (not counting the lifeless bodies at the feet of the avenger) quickly surrounding us. Mustering all the force that Bahamut may grant me, I engulfed the horde in it’s own shadows which I continued to twist upon them as long as my body would hold out.

As Arraven continued to relentlessly pelt the oncoming crowd with his arcane bolts and the gnome flung adversaries into Valdis’s awaiting blade, I couldn’t help but notice the paladin had not joined in the fight. No sooner had this revelation hit me that a trogglodyte did the same. My wait for The Raven Queen’s embrace was much shorter this time as the psion preformed a technique that I am unfamiliar with, reviving me once again. As I stood, I could see that Torinn had been taken down early by what must have been a poison tipped javelin.

After what felt like hours of fighting, we had thinned their numbers down to a mere handful. Although we were throughly depleted by then, it was relatively a simple task to down those that remained. As soon as it was clear that nothing present was still trying to kill us, the rest of the party collapsed from exhaustion. Perhaps living in Shantytown has hardened me more than I wish to admit, but sleep does not seem a possibility to me now. Or maybe I am softer than the rest, who are able to sleep after such carnage…

Either way, I suppose I’ll take first watch. If I can do anything about dragonborn’s wound, I’ll wake him next. I think waking the others may end poorly for me.

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New Lore Posts

When anyone creates a new wiki page please drop a note on the adventure log with a link to it so people can easy see what has been created or updated. We are getting a lot of information on here and it is getting harder to keep it organized:)

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Character Builder
Quick Note:
Those using the character builder with information I provided please be sure to update on only one machine. I get 5 updates total so currently one each should go to myself, Jeff, Brett, Chuck and Jessie.
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Planewalkers Log 2010.10.11

From the DM
I have added the following lore for this weeks game.
troglodytes

From the journal of Chael of Zulfura:

Planewalkers Log

It’s be about a week since we left Overlook on this errand for Bram Ironfell. I sometimes wonder if we should have asked for a larger “incentive” for this quest, but keep reminding myself that the true rewards will be in the mines themselves. Surely a site that has been hidden away for so long will contain something that I can use to catch the attention of E.C.

We had not traveled long when an old hag leading a group of razerclaw fighters attempted to ambush us. Having little patience for more ambushes, and on the off-chance this hag was the “queen” that was terrorizing Dunesend, we spared no time in bringing the fight to them. Moments later we were sure this was not a creature capable of oppressing a small town, even one as cowardly as Dunesend, and we continued on our way.

Avandra smiled on the remainder of our journey while Valdiskept a keen watch for anyone else that would slow our trip. Soon we came to first defensive measure in place to keep the Karak Lode from prying eyes: a fork in the road in which no path headed in the direction we were told to find the mines. While Arraven argued with his invisible imp friend as to the proper way to read a map (much to the befuddlement of the party), Jkkel pointed out to me a fourth, hidden path to these crossroads.

Following the hidden path took us directly to the gates of the fortress barring entrance to the mines… and the golems barring passage to the gates. Whatever theses things were, it certainly wasn’t natural. Knowing that we had to stop these abominations before reaching the gates into Karak, the paladinand avengerquickly flanked the nearest one to begin widdling it down. It was about then that Jkkel began yammering at me excitedly (more so than usual) about these golems, however fighting for one’s life makes it difficult to pay attention to anything else, and constant yammering makes it hard to focus on fighting for one’s life. While the details of the fight are lost to me, i do know it ended favorably for us. Perhaps after this rest the others will be able to fill me in on what actually transpired. I’m sure between Arraven’s and Ku’s unique embellishments I will be able to pick out the useful pieces. One thing I do remember clearly are the masses of what seem to be pure chaos matter within the hearts of the golems. While Jkkel seemed quite interested in them, I felt their danger warranted letting the wizard and the gnome carry them.

With no eminent threats to our well being, we had time to examine the door that stood before us. While the fact that our goal lie beyond it was clear, the means to open it was not. Hatheron attempted the direct approach of trying to push and slide it open to no avail. Even with the assistance of her magical concoctions and Torinn’s brute strength proved to little to move the massive door. Arraven pulled out his reserves of residuum and attempted some ritual. (At this point, I shudder to think what he could do if given enough time and residuum.) While the wizard chanted, Valdis joined in the efforts of Hatheron and Torinn, and I contemplated the possible ill effects of just blowing the door up, Ku-Lit had put himself into a trance and soon told us of the locking mechanism on the inside of the door. Between the combined forces of Jkkel (who was able to squeeze in through an unguarded arrow slit), the wizard’s unseen reach and unseen pet, and whatever else the psion was doing in his trance we were able to open door, revealing a force of troglodytes (I believe that’s what the bookwormcalled them).

This time, the paladin and avenger split their attacks, forcing the troglodytes to split their attentions while the rest of us spread our fury across the entire group. The necromanc wizard conjured a field of skeletal hands that grabbed and scratched at the enemies. I quickly had them all hexed and their own shadows fighting on our side. Even though he never made it through the doorway, I could swear on Bahamut’s Claws that i saw Ku covering most of the battle himself. Along with Hatheron’s bolstering mixtures and magical enchants, the battle proved successful, if not tedious. A short interview of one of the troglodytes has confirmed that our suspitions that the “queen” that has been oppressing Dunesend is in-fact holding up within the mines.

That brings us to where we are now. We’ve re-closed the main gate and barred the other doorways in the room as to properly prepare for what ancient perils the queen and time itself have waiting for us.

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Update 10/8/10

I moved most of the geography stuff to “Planes”. I will finish getting all of the locations and geography in there.

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Out of the Waste

Out of the Wastes

(Please remember the views and descriptions below are those of Arraven and thus may not represent the individual views of each member of The Planewalkers guild)

The Planewalkers stood on the edge of the Thornwaste looking at the last remanents of what was once a Dwarven outpost. “Dunesend” said Mag Blackthorn their guide. There was really not much to it, the settlement now populated by Humans had dwindled to barely more than a village waystop.

As they continued their approach it became clear that something was happening in the midst of the village. The Walkers carefully circled the outside edge of the Thornwaste to get a better look at the commotion. In the village center stood a tall and powerful looking Gnoll, at his feet a dead human and most disturbing of all there was next to him a large slithering creature. The creature was no less than 35 feet long and had a dozen legs, its color drifted from deep to pale blue and its head could be said to resemble that of a Dragon welp. Further observation revealed several Satyr’s circled the area as the apparently helpless Humans of the village watched on, unable or unwilling to do anything.

Arraven turned to ask Blackthorn about the situation only to find him gone without a trace. “A Behir and several Satyr’s” he whispered to Chael and Torinn dismissing Mag’s dissapearance “Cousin’s of yours by chance?” Ignoring Arraven’s mockery Chael chanted a curse targeting the Behir.

The curse fell and whatever the Behir’s plans were they quickly changed. Turning to face the Planewalker party it hissed. The Gnoll turned as well and barked out something they could not hear and the battle began and it was a battle to behold.

Valdis charged the center of the enemy mass quickly immersing himself in the midst of them as he made numerous attacks (though his clever foes dodged several of them), Torinn lashed out with blade and shield at both the Behir and Gnoll. Ku and Arraven paired their powers off each other to create rampant arcane destruction, Ku flinging one enemy creature into others and Arraven calling forth skeletal hands from the earth to tear at the now grouped foes. Hatheron’s crossbow pierced the flesh of the enemies even as her elixers healed the cuts and tears made in the flesh of her allies. Chael called forth the wrath of Bahamut, bursting into zealous flames that quickly brought down any in his path.

The Behir fell, then Gnoll, and quickly after the Saytr’s were struck down. The Planewalkers had pulled no punches, they had lashed out at the foul creatures with all the power they could muster and the enemy could not withstand it. The Gnoll Warden had been spared death to be interrogated but all others had been sent into the Raven Queen’s hand.

As the party checked the corpses and tied the Gnoll’s hands and feet a Human male came out from hiding and approached the group. “What have you done”? he said with alarm in his voice. “Uh killed the bad guy’s duh” mumbled Ku. “Fear not, we mean you no harm” Arraven stated “we saw these cursed beings and the poor man there dead and could not turn away, and so we have killed your enemy and protected your village”. “Fool” the man uttered “you will only bring down a worse curse upon our heads once the Queen hears of this”.

After long discussion and much disgust at the lack of gratitude those of the village show the Walkers it became clear the settlement was full of cowards and fools. They had given themselves over to living under the hand of a tyrant Queen who demanded Human sacrafice to feed her Behir pet(s). Suggestions at relocation were dismissed and Lotho Elberesk the apparent leader of the settlement seemed put out to even provide food and shelter for the night. By morning The Planewalkers were prepared to leave Dunesend and not look back.

Lotho, the Smith Darkus Comahni and Bede the Halfling Baker the only non-human in the settlment had offered no information concerning the location of the Ironfell Mine but each had asked that the party stave off the future attack that was sure to come by taking on Queen Shephatiah herself. Of course they could offer no compensation and had only the mercy of the Planewalkers to hope for.

This request was discussed and eventually honored. Not all of the Planewalkers had felt the need to offer further aid to Dunesend and its less than gracious people, but it was rightly pointed out that we had helped without it being asked of us and thus possibly put the village in a worse situation. Luckily the map provided by Bram Ironfell seemed to lead in the same direction as the “Queen” and so the party would not have to set aside their current quest to assist the village. Thus the Planewalkers set off from Dunesend into the nearby mountainous terrain in which they would seek not only the the lost mine of the Ironfell clan but would also strive to drive out the self appointed Queen and tyrant over the land.

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9-27-10 Game Log

The party was contacted by a powerful dwarven merchant named Bram Ironfell about an ancient parchment he found during the raids on Sarshan’s various warehouses located around Overlook. After some history, food, and a little haggling the party agreed upon being given 1200 gold worth of gems and coin. The next day they set out on a three day journey down the edge of the Westdeep and through the Thornwaste. On the second day they stumbled upon a group of dwarves trying to create an ambush for them. After a short, but deadly (at least for the dwarves), combat they learned that Clan Hammerfist had charged them with finding the mine before the party could get there. One dwarf was spared to send a message to the leader of the Clan Hammerfist that they will be dealt with. The Planewalkers took 150 meals worth of supplies from the dwarves as well as some money and trekked on. The third day was met with a mysterious figure who claimed to be the protector of the thornwaste. As he didn’t see the party as a threat, he escorted them to Dunesend where they found a huge demonic looking gnoll and his pet Behir Lore terrorizing the little hamlet.

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New Blood

New Blood

The Planewalkers… The name had become a topic of conversation in all of Overlook and even throughout parts the Elsir Vale as a whole. The adventuring company had in a short span of months turned back the Hobgoblin attacks in Brindol, rescued the captives taken from that city, and not once but twice played pivotal roles in saving the city of Overlook from attack. Having only recently returned from the destruction of Umbraforge, the party took time to recover, relax and of course spend their reward money.

As their name grew so did the opportunities for continued adventures. Great dangers also lied ahead if they were to continue trying to stop the threat on the Vale. Sarshan clearly had larger plans than they currently knew about and the threat on Elsir Vale while vague was still quite immanent. It soon became clear to The Planewalkers that a few qualified additions to the group of four might increase their chances of surviving these dangers.

Finding candidates to join the party was not an issue. Many young men and more than a few women were eager to be a part of the up and coming adventuring group, unfortunately trying to find candidates actually capable enough to be of use was not nearly so easy. The Wizard Arraven quickly gravitated toward a comely young Elven lass who was herself a Wizard, but the Warlock Chael pointed out that they needed to expand their capabilities not simply duplicate them. The Paladin Torinn and Hatheron the Artificer both agreed with Chael and Arraven conceded the point sadly telling the pretty young Elf that he was all the Wizard they needed.

After only a short time the process of trying to find new members had become a challenge in and of itself, most were simply not qualified, having only the most basic training in their prospective fields, of the few the group felt could actually be useful several wanted exorbitant cuts of treasure or guaranteed minimum incomes, neither of which the party would agree to.

Eight days of talking to people had led to only two individuals the party could agree upon and even then their were reservations. There was a Gnome Psion who called himself Ku, his talents were well honed and he offered skills that none of the party currently had, but he was a bit… eccentric. There was also a Gith Avenger who presented himself well. Valdis had both talent and drive, and no one doubted he would be a valued addition, only Arraven’s comments about Hatheron looking for a boyfriend had caused any qualms over him. In the end the choice was obvious, with only two people holding any true value to the party both were invited in and given a room.

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9-26-10 General Notes

Okie Dokie… In my effort to develop a magic item style that I really like, and in keeping with the significant changes made in the Rules Compendium as to Magic Items and their distribution I will be adding notes to shops. You will have a level range of items to buy as well as a certain chance to buy uncommon or rare items. For example the Elsir Consortium. Check it’s wiki page and you will see what I mean. If you want an item let me know, I will roll the chance and see what happens. If you don’t get it you can try again when you level. I am also taking the level restriction off of making and buying items. If you can afford it, you can make it. (Though let me know first, I might restrict certain things since they could unbalance the game). Also, no rare items can be made without some serious research and maybe a few items you will have to collect yourselves.

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